Sherlock Holmes: The Mystery of the Mummy
250px-Mystery of the Mummy coverEuropean cover art
Developer(s) Frogwares
Publisher(s) Wanadoo

The Adventure Company

Series Adventures of Sherlock Holmes
Platform(s) Microsoft Windows

Nintendo DS Wii

Release date(s) 2002
Genre(s) Adventure

Sherlock Holmes: The Mystery of the MummyEdit

Sherlock Holmes: The Mystery of the Mummy is an adventure game for Microsoft Windows, developed by Frogwares and released in 2002. The player controls Sir Arthur Conan Doyle's renowned detective Sherlock Holmes, investigating the mysteriously abandoned mansion of British archeologist, Lord Montecalf.

The first in the Adventures of Sherlock Holmes series of adventure games developed by Frogwares and Viva Media, it was followed by Sherlock Holmes: The Case of the Silver Earring in 2004, Sherlock Holmes: The Awakened in 2006, Sherlock Holmes versus Arsène Lupin in 2008, and Sherlock Holmes Versus Jack the Ripper in 2009.

The game was resurrected and expanded for the Nintendo DS " [1] and for the Wii " [2]

PC versionEdit

The game is played from a first person perspective in pseudo-3D environments that you can look through and pan about as you go. Occasionally, you'll happen upon an item that you can pick up and add to your inventory, then later use to solve one of the game's puzzles. Also, moving around to other areas is indicated by a pointing hand. Two icons, a bag and a notepad, take you to the only non-hot spot objects you can use. The bag contains items you gather during your investigation. You will be able to pick up items from the bag to use with other items in the inventory or with the environment. The notepad icon takes you to several options. Letters contains all notes and papers you've discovered for later review. A log keeps track of all the notes by Sherlock. Loading and saving, as well as exiting the game are all done from this screen.

[edit]Nintendo DS versionEdit

Mystery of the Mummy is played from a first-person perspective, using pre-rendered backgrounds to present a sort of pseudo-3D world. You use the stylus for pretty much everything in the game, including examining all areas of a given room. By sliding the stylus along the touch screen, you move the view just like in a traditional first-person shooter on DS. The two screens are broken up into a view of the environment and Holmes' inventory. You can switch the screens easily at any time, allowing you to make use of items you've collected along the way. Most times your way will be blocked by a locked door, and you'll have to engage in a bit of scavenging, as well as make use of collected items to solve simple puzzles. One of the early puzzles, for example, tasks you with finding various emblems, which must then be placed into a board in a certain order; you'll need to first understand their relevance in order to know where each emblem is to be inserted.

[edit]Wii versionEdit

The game still has the same gameplay and feature of the DS, but now with the use of the Wii Remote and the Nunchuk. The graphics have been upgraded as well, now losing the pre-endered background and giving a shader 3D look.

Sherlock Holmes: The Case of the Silver Earring
Secret of the Silver Earring box cover
European cover art
Developer(s) Frogwares
Publisher(s) NA Ubisoft

EU Digital Jesters

Designer(s) Jalil Amr
Series Adventures of Sherlock Holmes
Platform(s) Microsoft Windows
Release date(s) EU August 27, 2004

NA September 29, 2004

Genre(s) Adventure
Mode(s) Single-player
Media/distribution Optical disc

Sherlock Holmes and the Case of the Silver EarringEdit

Sherlock Holmes: The Case of the Silver Earring (known in North America as Sherlock Holmes: Secret of the Silver Earring) is a computer game developed by Frogwares and published in 2004 on two CD-ROMs for Microsoft Windows by Digital Jesters in Europe and Ubisoft in North America. While the game is "inspired by The Adventures of Sherlock Holmes," it uses an original plotline — set in London in 1897 — and allows the player to investigate a murder as Sherlock Holmes and Dr. John H. Watson. A version of the game was also developed for mobile phones by Xendex, and released in 2006.

The second in the Adventures of Sherlock Holmes series of adventure games developed by Frogwares, it was preceded by the 2002 game Sherlock Holmes: The Mystery of the Mummy, and was followed by Sherlock Holmes: The Awakened in 2006. The game acts as a prequel to Mystery of the Mummy - despite being released two years after the earlier game, it is actually set two years earlier (in 1897 as opposed to 1899).


Holmes and Watson must investigate the murder of Sir Melvyn Bromsby at Sherringford Hall. Bromsby's daughter Lavinia is among the suspects.


Silver Earring is a point-and-click (mouse controlled) third person adventure in which you play as both Holmes and Watson. Clicking in the general direction you wish to go will usually cause your character to move in that direction. When you see the footsteps icon, clicking will take the character to the next “authorized” spot. Double-clicking makes Holmes or Watson run.

Right-clicking brings up the inventory bar. Throughout the game, Holmes’s tools of the trade (a magnifying glass, measuring tape and test tube) are in inventory. These are frequently used. Inventory also includes a notebook, which is essential to understanding the game. The notebook has transcripts of the witnesses’ conversations (thankfully, only the important bits). Also, the notebook contains documents and an analysis of the physical evidence.

As Holmes, you spend time searching for important clues, most of which the bumbling police force will miss. Items are at least partly visible, though some don’t become “hot” until an action in the game triggers them. You also analyze various clues using Holmes’s desktop laboratory.

Sherlock Holmes: The Awakened
220px-Sherlock Holmes The Awakened cover
European cover art
Developer(s) Frogwares
Publisher(s) Focus Home Interactive
Designer(s) Jalil Amr
Series Adventures of Sherlock Holmes
Platform(s) Microsoft Windows
Release date(s) November 24, 2006
October 23, 2008 (remastered)
Genre(s) Adventure, open world,stealth
Mode(s) Single-player
Media/distribution Optical disc, download,cloud computing
System requirements
  • Windows 2000 / XP / Vista
  • Pentium III 1.3 GHz or higher
  • 512MB RAM
  • 3GB free hard disk space
  • 4x DVD-ROM drive
  • DirectX 9 compatible 64MB video card
  • DirectX 9 compatible sound card

Sherlock Holmes: The AwakenedEdit

Sherlock Holmes: The Awakened is an adventure game developed by Frogwares and published in 2006 for Microsoft Windows. The game follows an original plotline as Sherlock Holmes and his companion Dr. John H. Watson investigate a series of strange disappearances related to the Cthulhu Mythos.

The third in the Adventures of Sherlock Holmes series of adventure games developed by Frogwares, The Awakened was preceded in 2002 by Sherlock Holmes: The Mystery of the Mummy and in 2004 by Sherlock Holmes: The Case of the Silver Earring. This is the first game in the series to tackle supernatural elements such as the Cthulhu Mythos, the previous two games having fairly traditional (albeit original) Holmesian plots.

In 2008, a remastered version was released that offers the ability to play in a third-person perspective mode in addition to the first-person perspective. The version also features improved graphics and changes to the help system, this the first (and so far only) "Sherlock Holmes" game to get an M (Mature 17+) rating the ERSB. The remastered version became available on Steam on August 6, 2009.

Since its release in 2006, Sherlock Holmes: The Awakened has attracted a huge worldwide audience, earning high marks from reviewers and consumers alike. Regarded by many as one of the best uses of a license (earning GameSpot's "Best Use of a License" award in 2007)– The Awakened is one of the key titles in the adventure genre in the past several years.


On September 6, 1894, Sherlock Holmes stares out of his window, bored that he has no case to solve that is worthy of his talents. No sooner, he learns that a young Maori manservant, who works for Captain Stenwick, has mysteriously disappeared. Holmes quickly deduces not only that the boy has been kidnapped, but also that two men—one significantly larger than the other—were responsible. A few leads point to the docks by the Thames, and there, he and Watson learn that there have been other very similar kidnappings going on. Further investigation leads them to an abandoned temple, where inside is a sacrificial altar occupied by a bloody and tortured corpse with serpents slithering out in a gruesome manner. They also find opium with morphine, and this discovery steers them to Switzerland, after finding a crate labelled "Black Edelweiss Institute".

The Black Edelweiss Institute turns out to be a Swiss mental asylum, and Holmes and Watson hatch a little plan to find out more about the place. Donning a costume and pretending to be someone else, Holmes gets himself admitted into the asylum. After escaping from his cell, he finds further proof of drug trafficking as well as the extent of Dr. Gygax's misdeeds. Not only has the doctor been performing dangerous experiments on powerless victims in the asylum, but also that he is part of a cult awaiting the arrival of the 'One'. To escape from Gygax and the asylum, Holmes uses Moriarty as a distraction (who is a patient in weak condition, having survived the fall of Reichenbach).

Their next stop is New Orleans (which was mentioned in a telegram to Gygax), where Holmes and Watson hear about Davy, a lad who has not been seen for five days. They find him, though mute due to psychological trauma. After Watson treats him, Davy writes on a chalkboard a series of numbers, which turn out to be co-ordinates pointing to a lighthouse on a Scottish coastline. There, Holmes and Watson have a final confrontation with the Cthulhu-following cultists and leader Lord Rochester, whose fortune finances the sect.

Holmes managed to stop the summoning, but a raging storm appears, whom Rochester feels as the coming of Cthulhu. Holmes tries to stop Rochester, but he jumps off to his death into the raging sea below.


The Awakened was the first Frogwares title to allow gameplay to take place in an entirely real-time 3D landscape and from a first-person perspective, losing the pre-rendered backgrounds of its predecessor.Like other Sherlock Holmes games by Frogwares it gives an open world environment in every location that can hide clues and interact with NPC. The inventory system saves all objects, documents and map locations for later use and can also be used to combine objects. All conversations with characters in the game are completed through linear cut scenes for which you cannot direct the subjects at any point. Some of these conversations are triggered merely by clicking on a character, while others require you to complete a series of tasks before they will happen on their own.While most of Holmes’ conclusions in the game come from gathering random clues found around the crime scenes, you will have the opportunity to take evidence back to Holmes’ famous 221 B Baker Street flat and examine it under a microscope or put it through some chemical tests. You will also have some puzzles to solve throughout the game like picking combination locks, deciphering cryptic messages and even solving a clock puzzle to open a safe.

The game can be viewed from a first or third person perspective and it provides you with an icon to indicate what actions Holmes can take within his world like pick up or talk. Holmes can move around via the mouse or the keyboard and his movement is completely free within the 3D space. While the game does give you a fair amount of space to move around in each area, there are cases where Holmes must move to a new area screen or change his view of the street in order to move where you want him to, but in those cases, an icon will show a set of footprints to indicate the change.

Although the game had adopted a view popularized by the first-person shooter genre, it retains the point-and-click aspect of most adventure games, giving the player the ability to complete the game using the mouse alone.

Throughout the investigation one will meet more than sixty characters with who can be interacted with freely. Hundreds of clues and objects will need to be scrutinized and utilized for the investigation to be solved. From the most logical deductiondown to the smallest detail, the decor and textures offer the player a true feeling of living the role. Cities and places recreate environments from the end of the 19th Century

[edit]Remastered VersionEdit

The remastered version allows for gameplay in a third-person perspective, similar to other Frogwares titles, such as Sherlock Holmes: Secret of the Silver Earring and Dracula: Origin.

Updated features of Sherlock Holmes: The Awakened Remastered Edition include: • Two view modes - the original 1st-person mode, along with the new 3rd-person mode, which brings a fresh new perspective to the game. • A new Help Bar which allows players in the 3rd-person mode to instantly discover all the available actions on the screen. • An updated help system that offers gamers step-by-step solutions to the game's puzzles. • Improved graphics which feature new lighting, HD effects, shaders, shadows and new animations.

Sherlock Holmes versus Arsène Lupin
252px-Sherlock Holmes versus Arsene Lupin
European cover art
Developer(s) Frogwares
Publisher(s) Focus Home Interactive
Designer(s) Jalil Amr
Series Adventures of Sherlock Holmes
Platform(s) Microsoft Windows
Release date(s) FRA October 25, 2007

NA April 8, 2008 UK May 9, 2008

Genre(s) Adventure
Mode(s) Single-player
Media/distribution Optical disc
System requirements

Microsoft Windows: 2000/XP/Vista CPU: Pentium III 1.3 GHz or higher RAM: 512MB RAM Video Card: 128 MB Microsoft DirectX 9.0c compatible Sound Card: Microsoft DirectX 9.0c DirectX Version: DirectX 9.0c or higher (included on disc) CD-Rom: 4x Hard Drive Space: 3 GB free

Sherlock Holmes versus Arsene LupinEdit

Sherlock Holmes versus Arsène Lupin (known in North America and some parts of England as Sherlock Holmes: Nemesis) is an adventure game, developed by the game development studioFrogwares. The fourth game in the Adventures of Sherlock Holmes series, it was released in October 2007 and is published by Focus Home Interactive.[1] It was preceded in 2002 by Sherlock Holmes: The Mystery of the Mummy, in 2004 by Sherlock Holmes: The Case of the Silver Earring and in 2006 by Sherlock Holmes: The Awakened.[1]

Retaining the first-person interface and gameplay of The Awakened, the game follows Holmes and Watson as Holmes is challenged by the legendary gentleman thief Arsène Lupin, who threatens to steal England's most prized treasures.[1] It is the first in the series to feature a cat-and-mouse style plot, the second is Sherlock Holmes Versus Jack the Ripper.


Nemesis is an adventure in the first person, with a full and elaborate 3D environment to explore. Most of the time you play as Holmes but you do switch off with Watson, who is generally doing fetch quests for Holmes, and at one point you also get to play as the Inspector Lestrade. Controls are similar to a FPS, where you use the WASD keys to move and the mouse to look around.

As with The Awakened, all of the game's locales are brought to life with a 3D engine that allows you to roam the full depth and breadth of your surroundings. Many are landmarks staged, particularly the National Gallery and British Museum, which feature scanned copies of dozens of famous paintings, as well as numerous historical artifacts. Solving puzzles requires a ton of busywork. You constantly wander back and forth examining your surroundings, engaging in a great many pixel hunts with the naked eye, as well as Holmes' famous magnifying glass.

Sherlock Holmes Versus Jack the Ripper
250px-Sherlock Holmes vs. Jack the Ripper Cover
European cover art
Developer(s) Frogwares
Publisher(s) Focus Home Interactive
Series Adventures of Sherlock Holmes
Platform(s) Microsoft Windows

Xbox 360

Release date(s) FRA April 30, 2009

UK May 24, 2009 NA May 26, 2009 EU May 28, 2009 AU June 9, 2009

Genre(s) Adventure
Mode(s) Single-player
Media/distribution Optical disc, download

Sherlock Holmes versus Jack the RipperEdit

Sherlock Holmes Versus Jack the Ripper is an adventure game for Microsoft Windows and Xbox 360, developed by Frogwares. It is the fifth game in the Sherlock Holmes series of adventure games developed by Frogwares. The game takes place in the London district of Whitechapel in 1888, the historical site of the Jack the Ripper murders.

Following the remastered version of Sherlock Holmes: The Awakened, Sherlock Holmes versus Jack the Ripper offered the ability to play in a third-person perspective in addition to the first-person perspective. The French version of the game was released on April 30, 2009.[1] The English version was released on May 24.


At the time the industrial revolution was in full swing, the British Empire was at its peak. As the premiere world power, the United Kingdom's model of wealth and modernity radiated throughout the world. However, Whitechapel District, in the East End of London, hardly reflected this brilliant reality. Whitechapel was the capital's most squalid neighborhood. Within its boundaries lived England's worst rabble including alcoholics, beggars, prostitutes, as well as a large community of Jewish immigrants fleeing Eastern Europe's ever growing anti-Semitism. In this terrible hole of misery, tens of thousands of people lived crammed within a maze of narrow, sinister, stinky streets overshadowed by fog. To deal with the poverty, the government created Public Work Houses in an attempt to manage the masses. It is within this sinister set, faithfully rendered in all its details and similar to a macabre playground that the player, as Sherlock Holmes, will have to investigate and track Jack the Ripper and solve one of the greatest mysteries of criminal history.


The player can play from a first- or third-person perspective as Holmes or Watson. Holmes and Watson arrive to inspect each crime scene after the murder takes place, giving the player a close-up look at Jack's work.

Each crime scene allows the player to reconstruct what happened, taking the pieces of evidence and linking them together until forming a conclusion. For instance, when examining the body of Anne Chapman, the player discovers pertinent clues such as blood on a fence, bruises under the right side of the jawbone, and a bloated tongue, which allows the player to deduce that the victim was killed while lying down after being choked with a left hand. These deductions are chosen from pulldown lists.

The player is also required to solve mysteries at Holmes' famous 221B Baker Street flat, a process which involves combing through dialogue and documents to establish murder times, before developing detailed theories about why the murders are being committed. The player pieces together torn-up notes, assembles objects, and takes on sliding-block challenges.


Sherlock Holmes: Famous consulting detective who lives in 221b Baker Street with his loyal friend Dr. John Watson. Holmes' methods are unique and he must put all of his exceptional powers of deduction in this case.

Doctor John H. Watson: A doctor and Holmes' best friend. He will do whatever is possible in order to help his friend catch Jack the Ripper.

Jack the Ripper: The serial killer who strikes at the sinister district of Whitechapel. He kills prostitutes with no mercy and mocks the police, and is regarded both as a madman and a genius.

Inspector Frederick Abberline: A police inspector who refuses Holmes's help. He believes he can easily solve the case.

Baker Street Irregulars: A gang of poor children who help Holmes and Watson in their difficult case.

Sherlock Holmes and the Mystery of Osborne House
Developer(s) Frogwares
Publisher(s) Focus Home Interactive, THQ
Series Adventures of Sherlock Holmes
Platform(s) Nintendo DS
Release date(s)
  • NA January 4, 2011
  • EU June 25, 2010
Genre(s) Adventure
Mode(s) Single-player

Sherlock Holmes and the Mystery of Osborne HouseEdit

Sherlock Holmes and the Mystery of Osborne House is an adventure game for the Nintendo DS handheld game console by Frogwares. It is the first in the Adventures of Sherlock Holmes series to be made specifically for the DS.


The game heavily emphasis on puzzles where you will solve it using the stylus and touch screen. Presenting things like a jigsaw puzzle-like evidence and find-and-click objectives the same with Popcap game's Mystery P.I.: The Lottery Ticket. Player's also decipher messages and paintings. Each of these puzzles has its own difficulty settings and styles of gameplay.

A help system is also present that highlights important clues and helping to fix the game's puzzle. Solving the puzzle without this help system can award you points and unlocking extras and other puzzles.

It also gives a large parts of hand-drawn environments from the Victorian-era London that players can roam and explore, take on side quests and optional missions and furthermore to find clues and interact with NPC. Non playable characters are also a key to the game, and you can ask information and interrogate them. And when they give clues to a suspect, players can sketch it in a puzzle form.


When Queen Victoria's genealogical records are stolen, the Royal Family decides to put Sherlock Holmes in charge of the case and asks him to solve the strange mystery.

Followed by Doctor Watson, Holmes use his senses of logic and observation through dozens of riddles, puzzles and brain teasers of all sorts. The investigation took him to Windsor Castle, Buckingham Palace and the British Museum. Where he meets many charismatic characters who helps him solve the strange case and finally discover the truth.

In the end Holmes sees all of the conspiracy laden after the investigation, and finally answers the question: Why does the royal family keep the robbery secret?

The Testament of Sherlock Holmes
250px-The Testament of Sherlock Holmes cover
The Testament of Sherlock Holmes cover art
Developer(s) Frogwares
Publisher(s) Focus Home Interactive
Series Adventures of Sherlock Holmes
Engine Motion Capture
Platform(s) Microsoft Windows,PlayStation 3, Xbox 360
Release date(s) EU 20 September 2012[1]

NA 25 September 2012

Genre(s) Open world, Adventure
Mode(s) Single-player

The Testament of Sherlock HolmesEdit

The Testament of Sherlock Holmes is an adventure game in the Adventures of Sherlock Holmes series developed by Frogwares and published by Focus Home Interactive. Developers Frogwares have described the game as their "biggest and most beautiful game". After being delayed from an original 2010 release,[2] the game was released in Europe on 20 September 2012 and in North America on 25 September 2012.[3]

Trailers were shown at E3 2011,[4] with further screenshots being released months later. More screenshots were also posted.[5][6] The game is being developed primarily for consoles, and features a new graphic engine and gameplay mechanics.[7]

The game is based on the fictional detective Sherlock Holmes, the protagonist of 56 short stories and 4 novels by Sir Arthur Conan Doyle. Like many other games in the series, the game itself presents an original story and plot that is not based on any of Arthur Conan Doyle's works. The Testament of Sherlock Holmes is set in the London of 1898, with Holmes presented as the main suspect in a case in which he is unable to prove his innocence.


In London, 1898, Holmes has just successfully solved a new case by retrieving a priceless set of jewels that had been stolen. Unfortunately, the jewels' owner reveals that the necklace Holmes returned to him is a pale imitation and everything seems to incriminate the detective. During the next sequences, Holmes tells Watson he has an immediate appointment with the Bishop of Knightsbridge. Upon arriving, he discovers that the bishop has been tied up, burnt and mutilated. A new character named Inspector Baynes also appears.

A true descent into hell starts for Sherlock Holmes when London begins to have doubts and starts to lose its trust in him who is incapable of refuting suspicions or of disproving the charges against him. Even Doctor Watson's unshakable faith in his friend starts to waver as the famous detective avoidsScotland Yard, begins behaving strangely by engaging in night escapades, blackmail, and destruction of evidence, and raises further suspicions.

The main premise of The Testament of Sherlock Holmes comes in the desire of the Frogwares development team to truly explore Holmes as a character. In previous games as in Sir Arthur Conan Doyle's books, the cases were always about truly devious criminals. In this game, as players get further into the storyline, it starts showing Watson's own point of view and investigation that Holmes takes increasingly darker approaches to solving crimes, up to a point where he commits murder.


As Sherlock Holmes in an open world environment, the player faces an open investigation, and decides which leads to follow, and which to ignore. Players can handle and inspect clues, re-enact crimes and use the game’s deduction system to make their own decisions about the innocence and guilt of suspects. Different questioning approaches can change the course of an interrogation by letting the player catch suspects off-guard, or gather valuable information. And as more events happen that call into question the nature of Holmes' changing character, you take on the role of Watson and are required to figure out if the famous detective is capable of such brutal actions or if something deeper is at play.

The game uses a new graphics engine, especially developed to display complex scenes of the game's 19th century London environment, using hi-resolution textures. The full gore is shown in its full glory, unlike the previous game where corpse are seen as drawings and portraits to hone respect to the real victims. Players have the option of using a gamepad while playing, and the control system has been specially formatted for consoles. The way 1898 London's visuals are rendered a leap over the locations seen in Sherlock Holmes vs. Jack the Ripper, and toggling between first- and third-person views on a console gamepad. There have been a few additions made to the title's puzzle-centric gameplay, most notably, optional "point of interest" indicators to help Holmes discover clues, as well as a "sixth sense" functional that can help Sherlock out when he's stumped. There are about 20 locations throughout the game, each with unique puzzles, that range from Baker Street, to London's slums, to a crimson-hued opium den, and roughly 12–15 hours of gameplay. The gameplay generally progresses as you gather clues and evidence in every form you're able to discover, from written material and environmental clues to actual objects that you gather in your inventory. As you gather clues, you eventually piece together the evidence to come to a deduction.

A new game engine has been specially built for this new adventure to immerse players in a believable, realistic and fascinating universe. Extremely complex scenes will set the stage for the players' investigations. They can examine every inch to look for clues.The environments received a great amount of attention to details, and so did the characters. Using motion capture, real actors now give life to the new, highly detailed and finely textured models. This technique increases realism and credibility for each action and every cinematic scene that advances the story.[8] The game also benefits from a new light and shadow system, various post-treatment image effects, a high quality voice over and cinematographic direction.[9]


Sherlock Holmes - The Mystery of the Mummy Wikipedia:

Sherlock Holmes - The Case of the Silver Earring Wikipedia:

Sherlock Holmes - The Awakened Wikipedia:

Sherlock Holmes versus Arsène Lupin Wikipedia:

Sherlock Holmes versus Jack the Ripper Wikipedia:

Sherlock Holmes and the Mystery of Osborne House Wikipedia:

The Testament of Sherlock Holmes Wikipedia:

Sherlock Holmes Games Wikia:

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